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/*------------------------------------------------------------------------- * * lock.h * POSTGRES low-level lock mechanism * * * Portions Copyright (c) 1996-2012, PostgreSQL Global Development Group * Portions Copyright (c) 1994, Regents of the University of California * * src/include/storage/lock.h * *------------------------------------------------------------------------- */ #ifndef LOCK_H_ #define LOCK_H_ #include "storage/backendid.h" #include "storage/lwlock.h" #include "storage/shmem.h" /* struct PGPROC is declared in proc.h, but must forward-reference it */ typedef struct PGPROC PGPROC; typedef struct PROC_QUEUE { SHM_QUEUE links; /* head of list of PGPROC objects */ int size; /* number of entries in list */ } PROC_QUEUE; /* GUC variables */ extern int max_locks_per_xact; #ifdef LOCK_DEBUG extern int Trace_lock_oidmin; extern bool Trace_locks; extern bool Trace_userlocks; extern int Trace_lock_table; extern bool Debug_deadlocks; #endif /* LOCK_DEBUG */ /* * Top-level transactions are identified by VirtualTransactionIDs comprising * the BackendId of the backend running the xact, plus a locally-assigned * LocalTransactionId. These are guaranteed unique over the short term, * but will be reused after a database restart; hence they should never * be stored on disk. * * Note that struct VirtualTransactionId can not be assumed to be atomically * assignable as a whole. However, type LocalTransactionId is assumed to * be atomically assignable, and the backend ID doesn't change often enough * to be a problem, so we can fetch or assign the two fields separately. * We deliberately refrain from using the struct within PGPROC, to prevent * coding errors from trying to use struct assignment with it; instead use * GET_VXID_FROM_PGPROC(). */ typedef struct { BackendId backendId; /* determined at backend startup */ LocalTransactionId localTransactionId; /* backend-local transaction * id */ } VirtualTransactionId; #define InvalidLocalTransactionId 0 #define LocalTransactionIdIsValid(lxid) ((lxid) != InvalidLocalTransactionId) #define VirtualTransactionIdIsValid(vxid) \ (((vxid).backendId != InvalidBackendId) && \ LocalTransactionIdIsValid((vxid).localTransactionId)) #define VirtualTransactionIdEquals(vxid1, vxid2) \ ((vxid1).backendId == (vxid2).backendId && \ (vxid1).localTransactionId == (vxid2).localTransactionId) #define SetInvalidVirtualTransactionId(vxid) \ ((vxid).backendId = InvalidBackendId, \ (vxid).localTransactionId = InvalidLocalTransactionId) #define GET_VXID_FROM_PGPROC(vxid, proc) \ ((vxid).backendId = (proc).backendId, \ (vxid).localTransactionId = (proc).lxid) /* * LOCKMODE is an integer (1..N) indicating a lock type. LOCKMASK is a bit * mask indicating a set of held or requested lock types (the bit 1<<mode * corresponds to a particular lock mode). */ typedef int LOCKMASK; typedef int LOCKMODE; /* MAX_LOCKMODES cannot be larger than the # of bits in LOCKMASK */ #define MAX_LOCKMODES 10 #define LOCKBIT_ON(lockmode) (1 << (lockmode)) #define LOCKBIT_OFF(lockmode) (~(1 << (lockmode))) /* * This data structure defines the locking semantics associated with a * "lock method". The semantics specify the meaning of each lock mode * (by defining which lock modes it conflicts with). * All of this data is constant and is kept in const tables. * * numLockModes -- number of lock modes (READ,WRITE,etc) that * are defined in this lock method. Must be less than MAX_LOCKMODES. * * conflictTab -- this is an array of bitmasks showing lock * mode conflicts. conflictTab[i] is a mask with the j-th bit * turned on if lock modes i and j conflict. Lock modes are * numbered 1..numLockModes; conflictTab[0] is unused. * * lockModeNames -- ID strings for debug printouts. * * trace_flag -- pointer to GUC trace flag for this lock method. (The * GUC variable is not constant, but we use "const" here to denote that * it can't be changed through this reference.) */ typedef struct LockMethodData { int numLockModes; const LOCKMASK *conflictTab; const char *const * lockModeNames; const bool *trace_flag; } LockMethodData; typedef const LockMethodData *LockMethod; /* * Lock methods are identified by LOCKMETHODID. (Despite the declaration as * uint16, we are constrained to 256 lockmethods by the layout of LOCKTAG.) */ typedef uint16 LOCKMETHODID; /* These identify the known lock methods */ #define DEFAULT_LOCKMETHOD 1 #define USER_LOCKMETHOD 2 /* * These are the valid values of type LOCKMODE for all the standard lock * methods (both DEFAULT and USER). */ /* NoLock is not a lock mode, but a flag value meaning "don't get a lock" */ #define NoLock 0 #define AccessShareLock 1 /* SELECT */ #define RowShareLock 2 /* SELECT FOR UPDATE/FOR SHARE */ #define RowExclusiveLock 3 /* INSERT, UPDATE, DELETE */ #define ShareUpdateExclusiveLock 4 /* VACUUM (non-FULL),ANALYZE, CREATE * INDEX CONCURRENTLY */ #define ShareLock 5 /* CREATE INDEX (WITHOUT CONCURRENTLY) */ #define ShareRowExclusiveLock 6 /* like EXCLUSIVE MODE, but allows ROW * SHARE */ #define ExclusiveLock 7 /* blocks ROW SHARE/SELECT...FOR * UPDATE */ #define AccessExclusiveLock 8 /* ALTER TABLE, DROP TABLE, VACUUM * FULL, and unqualified LOCK TABLE */ /* * LOCKTAG is the key information needed to look up a LOCK item in the * lock hashtable. A LOCKTAG value uniquely identifies a lockable object. * * The LockTagType enum defines the different kinds of objects we can lock. * We can handle up to 256 different LockTagTypes. */ typedef enum LockTagType { LOCKTAG_RELATION, /* whole relation */ /* ID info for a relation is DB OID + REL OID; DB OID = 0 if shared */ LOCKTAG_RELATION_EXTEND, /* the right to extend a relation */ /* same ID info as RELATION */ LOCKTAG_PAGE, /* one page of a relation */ /* ID info for a page is RELATION info + BlockNumber */ LOCKTAG_TUPLE, /* one physical tuple */ /* ID info for a tuple is PAGE info + OffsetNumber */ LOCKTAG_TRANSACTION, /* transaction (for waiting for xact done) */ /* ID info for a transaction is its TransactionId */ LOCKTAG_VIRTUALTRANSACTION, /* virtual transaction (ditto) */ /* ID info for a virtual transaction is its VirtualTransactionId */ LOCKTAG_OBJECT, /* non-relation database object */ /* ID info for an object is DB OID + CLASS OID + OBJECT OID + SUBID */ /* * Note: object ID has same representation as in pg_depend and * pg_description, but notice that we are constraining SUBID to 16 bits. * Also, we use DB OID = 0 for shared objects such as tablespaces. */ LOCKTAG_USERLOCK, /* reserved for old contrib/userlock code */ LOCKTAG_ADVISORY /* advisory user locks */ } LockTagType; #define LOCKTAG_LAST_TYPE LOCKTAG_ADVISORY /* * The LOCKTAG struct is defined with malice aforethought to fit into 16 * bytes with no padding. Note that this would need adjustment if we were * to widen Oid, BlockNumber, or TransactionId to more than 32 bits. * * We include lockmethodid in the locktag so that a single hash table in * shared memory can store locks of different lockmethods. */ typedef struct LOCKTAG { uint32 locktag_field1; /* a 32-bit ID field */ uint32 locktag_field2; /* a 32-bit ID field */ uint32 locktag_field3; /* a 32-bit ID field */ uint16 locktag_field4; /* a 16-bit ID field */ uint8 locktag_type; /* see enum LockTagType */ uint8 locktag_lockmethodid; /* lockmethod indicator */ } LOCKTAG; /* * These macros define how we map logical IDs of lockable objects into * the physical fields of LOCKTAG. Use these to set up LOCKTAG values, * rather than accessing the fields directly. Note multiple eval of target! */ #define SET_LOCKTAG_RELATION(locktag,dboid,reloid) \ ((locktag).locktag_field1 = (dboid), \ (locktag).locktag_field2 = (reloid), \ (locktag).locktag_field3 = 0, \ (locktag).locktag_field4 = 0, \ (locktag).locktag_type = LOCKTAG_RELATION, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_RELATION_EXTEND(locktag,dboid,reloid) \ ((locktag).locktag_field1 = (dboid), \ (locktag).locktag_field2 = (reloid), \ (locktag).locktag_field3 = 0, \ (locktag).locktag_field4 = 0, \ (locktag).locktag_type = LOCKTAG_RELATION_EXTEND, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_PAGE(locktag,dboid,reloid,blocknum) \ ((locktag).locktag_field1 = (dboid), \ (locktag).locktag_field2 = (reloid), \ (locktag).locktag_field3 = (blocknum), \ (locktag).locktag_field4 = 0, \ (locktag).locktag_type = LOCKTAG_PAGE, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_TUPLE(locktag,dboid,reloid,blocknum,offnum) \ ((locktag).locktag_field1 = (dboid), \ (locktag).locktag_field2 = (reloid), \ (locktag).locktag_field3 = (blocknum), \ (locktag).locktag_field4 = (offnum), \ (locktag).locktag_type = LOCKTAG_TUPLE, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_TRANSACTION(locktag,xid) \ ((locktag).locktag_field1 = (xid), \ (locktag).locktag_field2 = 0, \ (locktag).locktag_field3 = 0, \ (locktag).locktag_field4 = 0, \ (locktag).locktag_type = LOCKTAG_TRANSACTION, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_VIRTUALTRANSACTION(locktag,vxid) \ ((locktag).locktag_field1 = (vxid).backendId, \ (locktag).locktag_field2 = (vxid).localTransactionId, \ (locktag).locktag_field3 = 0, \ (locktag).locktag_field4 = 0, \ (locktag).locktag_type = LOCKTAG_VIRTUALTRANSACTION, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_OBJECT(locktag,dboid,classoid,objoid,objsubid) \ ((locktag).locktag_field1 = (dboid), \ (locktag).locktag_field2 = (classoid), \ (locktag).locktag_field3 = (objoid), \ (locktag).locktag_field4 = (objsubid), \ (locktag).locktag_type = LOCKTAG_OBJECT, \ (locktag).locktag_lockmethodid = DEFAULT_LOCKMETHOD) #define SET_LOCKTAG_ADVISORY(locktag,id1,id2,id3,id4) \ ((locktag).locktag_field1 = (id1), \ (locktag).locktag_field2 = (id2), \ (locktag).locktag_field3 = (id3), \ (locktag).locktag_field4 = (id4), \ (locktag).locktag_type = LOCKTAG_ADVISORY, \ (locktag).locktag_lockmethodid = USER_LOCKMETHOD) /* * Per-locked-object lock information: * * tag -- uniquely identifies the object being locked * grantMask -- bitmask for all lock types currently granted on this object. * waitMask -- bitmask for all lock types currently awaited on this object. * procLocks -- list of PROCLOCK objects for this lock. * waitProcs -- queue of processes waiting for this lock. * requested -- count of each lock type currently requested on the lock * (includes requests already granted!!). * nRequested -- total requested locks of all types. * granted -- count of each lock type currently granted on the lock. * nGranted -- total granted locks of all types. * * Note: these counts count 1 for each backend. Internally to a backend, * there may be multiple grabs on a particular lock, but this is not reflected * into shared memory. */ typedef struct LOCK { /* hash key */ LOCKTAG tag; /* unique identifier of lockable object */ /* data */ LOCKMASK grantMask; /* bitmask for lock types already granted */ LOCKMASK waitMask; /* bitmask for lock types awaited */ SHM_QUEUE procLocks; /* list of PROCLOCK objects assoc. with lock */ PROC_QUEUE waitProcs; /* list of PGPROC objects waiting on lock */ int requested[MAX_LOCKMODES]; /* counts of requested locks */ int nRequested; /* total of requested[] array */ int granted[MAX_LOCKMODES]; /* counts of granted locks */ int nGranted; /* total of granted[] array */ } LOCK; #define LOCK_LOCKMETHOD(lock) ((LOCKMETHODID) (lock).tag.locktag_lockmethodid) /* * We may have several different backends holding or awaiting locks * on the same lockable object. We need to store some per-holder/waiter * information for each such holder (or would-be holder). This is kept in * a PROCLOCK struct. * * PROCLOCKTAG is the key information needed to look up a PROCLOCK item in the * proclock hashtable. A PROCLOCKTAG value uniquely identifies the combination * of a lockable object and a holder/waiter for that object. (We can use * pointers here because the PROCLOCKTAG need only be unique for the lifespan * of the PROCLOCK, and it will never outlive the lock or the proc.) * * Internally to a backend, it is possible for the same lock to be held * for different purposes: the backend tracks transaction locks separately * from session locks. However, this is not reflected in the shared-memory * state: we only track which backend(s) hold the lock. This is OK since a * backend can never block itself. * * The holdMask field shows the already-granted locks represented by this * proclock. Note that there will be a proclock object, possibly with * zero holdMask, for any lock that the process is currently waiting on. * Otherwise, proclock objects whose holdMasks are zero are recycled * as soon as convenient. * * releaseMask is workspace for LockReleaseAll(): it shows the locks due * to be released during the current call. This must only be examined or * set by the backend owning the PROCLOCK. * * Each PROCLOCK object is linked into lists for both the associated LOCK * object and the owning PGPROC object. Note that the PROCLOCK is entered * into these lists as soon as it is created, even if no lock has yet been * granted. A PGPROC that is waiting for a lock to be granted will also be * linked into the lock's waitProcs queue. */ typedef struct PROCLOCKTAG { /* NB: we assume this struct contains no padding! */ LOCK *myLock; /* link to per-lockable-object information */ PGPROC *myProc; /* link to PGPROC of owning backend */ } PROCLOCKTAG; typedef struct PROCLOCK { /* tag */ PROCLOCKTAG tag; /* unique identifier of proclock object */ /* data */ LOCKMASK holdMask; /* bitmask for lock types currently held */ LOCKMASK releaseMask; /* bitmask for lock types to be released */ SHM_QUEUE lockLink; /* list link in LOCK's list of proclocks */ SHM_QUEUE procLink; /* list link in PGPROC's list of proclocks */ } PROCLOCK; #define PROCLOCK_LOCKMETHOD(proclock) \ LOCK_LOCKMETHOD(*((proclock).tag.myLock)) /* * Each backend also maintains a local hash table with information about each * lock it is currently interested in. In particular the local table counts * the number of times that lock has been acquired. This allows multiple * requests for the same lock to be executed without additional accesses to * shared memory. We also track the number of lock acquisitions per * ResourceOwner, so that we can release just those locks belonging to a * particular ResourceOwner. * * When holding a lock taken "normally", the lock and proclock fields always * point to the associated objects in shared memory. However, if we acquired * the lock via the fast-path mechanism, the lock and proclock fields are set * to NULL, since there probably aren't any such objects in shared memory. * (If the lock later gets promoted to normal representation, we may eventually * update our locallock's lock/proclock fields after finding the shared * objects.) * * Caution: a locallock object can be left over from a failed lock acquisition * attempt. In this case its lock/proclock fields are untrustworthy, since * the shared lock object is neither held nor awaited, and hence is available * to be reclaimed. If nLocks > 0 then these pointers must either be valid or * NULL, but when nLocks == 0 they should be considered garbage. */ typedef struct LOCALLOCKTAG { LOCKTAG lock; /* identifies the lockable object */ LOCKMODE mode; /* lock mode for this table entry */ } LOCALLOCKTAG; typedef struct LOCALLOCKOWNER { /* * Note: if owner is NULL then the lock is held on behalf of the session; * otherwise it is held on behalf of my current transaction. * * Must use a forward struct reference to avoid circularity. */ struct ResourceOwnerData *owner; int64 nLocks; /* # of times held by this owner */ } LOCALLOCKOWNER; typedef struct LOCALLOCK { /* tag */ LOCALLOCKTAG tag; /* unique identifier of locallock entry */ /* data */ LOCK *lock; /* associated LOCK object, if any */ PROCLOCK *proclock; /* associated PROCLOCK object, if any */ uint32 hashcode; /* copy of LOCKTAG's hash value */ int64 nLocks; /* total number of times lock is held */ int numLockOwners; /* # of relevant ResourceOwners */ int maxLockOwners; /* allocated size of array */ bool holdsStrongLockCount; /* bumped FastPathStrongRelationLocks */ LOCALLOCKOWNER *lockOwners; /* dynamically resizable array */ } LOCALLOCK; #define LOCALLOCK_LOCKMETHOD(llock) ((llock).tag.lock.locktag_lockmethodid) /* * These structures hold information passed from lmgr internals to the lock * listing user-level functions (in lockfuncs.c). */ typedef struct LockInstanceData { LOCKTAG locktag; /* locked object */ LOCKMASK holdMask; /* locks held by this PGPROC */ LOCKMODE waitLockMode; /* lock awaited by this PGPROC, if any */ BackendId backend; /* backend ID of this PGPROC */ LocalTransactionId lxid; /* local transaction ID of this PGPROC */ int pid; /* pid of this PGPROC */ bool fastpath; /* taken via fastpath? */ } LockInstanceData; typedef struct LockData { int nelements; /* The length of the array */ LockInstanceData *locks; } LockData; /* Result codes for LockAcquire() */ typedef enum { LOCKACQUIRE_NOT_AVAIL, /* lock not available, and dontWait=true */ LOCKACQUIRE_OK, /* lock successfully acquired */ LOCKACQUIRE_ALREADY_HELD /* incremented count for lock already held */ } LockAcquireResult; /* Deadlock states identified by DeadLockCheck() */ typedef enum { DS_NOT_YET_CHECKED, /* no deadlock check has run yet */ DS_NO_DEADLOCK, /* no deadlock detected */ DS_SOFT_DEADLOCK, /* deadlock avoided by queue rearrangement */ DS_HARD_DEADLOCK, /* deadlock, no way out but ERROR */ DS_BLOCKED_BY_AUTOVACUUM /* no deadlock; queue blocked by autovacuum * worker */ } DeadLockState; /* * The lockmgr's shared hash tables are partitioned to reduce contention. * To determine which partition a given locktag belongs to, compute the tag's * hash code with LockTagHashCode(), then apply one of these macros. * NB: NUM_LOCK_PARTITIONS must be a power of 2! */ #define LockHashPartition(hashcode) \ ((hashcode) % NUM_LOCK_PARTITIONS) #define LockHashPartitionLock(hashcode) \ ((LWLockId) (FirstLockMgrLock + LockHashPartition(hashcode))) /* * function prototypes */ extern void InitLocks(void); extern LockMethod GetLocksMethodTable(const LOCK *lock); extern uint32 LockTagHashCode(const LOCKTAG *locktag); extern LockAcquireResult LockAcquire(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock, bool dontWait); extern LockAcquireResult LockAcquireExtended(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock, bool dontWait, bool report_memory_error); extern void AbortStrongLockAcquire(void); extern bool LockRelease(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock); extern void LockReleaseAll(LOCKMETHODID lockmethodid, bool allLocks); extern void LockReleaseSession(LOCKMETHODID lockmethodid); extern void LockReleaseCurrentOwner(LOCALLOCK **locallocks, int nlocks); extern void LockReassignCurrentOwner(LOCALLOCK **locallocks, int nlocks); extern bool LockHasWaiters(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock); extern VirtualTransactionId *GetLockConflicts(const LOCKTAG *locktag, LOCKMODE lockmode); extern void AtPrepare_Locks(void); extern void PostPrepare_Locks(TransactionId xid); extern int LockCheckConflicts(LockMethod lockMethodTable, LOCKMODE lockmode, LOCK *lock, PROCLOCK *proclock, PGPROC *proc); extern void GrantLock(LOCK *lock, PROCLOCK *proclock, LOCKMODE lockmode); extern void GrantAwaitedLock(void); extern void RemoveFromWaitQueue(PGPROC *proc, uint32 hashcode); extern Size LockShmemSize(void); extern LockData *GetLockStatusData(void); extern void ReportLockTableError(bool report); typedef struct xl_standby_lock { TransactionId xid; /* xid of holder of AccessExclusiveLock */ Oid dbOid; Oid relOid; } xl_standby_lock; extern xl_standby_lock *GetRunningTransactionLocks(int *nlocks); extern const char *GetLockmodeName(LOCKMETHODID lockmethodid, LOCKMODE mode); extern void lock_twophase_recover(TransactionId xid, uint16 info, void *recdata, uint32 len); extern void lock_twophase_postcommit(TransactionId xid, uint16 info, void *recdata, uint32 len); extern void lock_twophase_postabort(TransactionId xid, uint16 info, void *recdata, uint32 len); extern void lock_twophase_standby_recover(TransactionId xid, uint16 info, void *recdata, uint32 len); extern DeadLockState DeadLockCheck(PGPROC *proc); extern PGPROC *GetBlockingAutoVacuumPgproc(void); extern void DeadLockReport(void); extern void RememberSimpleDeadLock(PGPROC *proc1, LOCKMODE lockmode, LOCK *lock, PGPROC *proc2); extern void InitDeadLockChecking(void); #ifdef LOCK_DEBUG extern void DumpLocks(PGPROC *proc); extern void DumpAllLocks(void); #endif /* Lock a VXID (used to wait for a transaction to finish) */ extern void VirtualXactLockTableInsert(VirtualTransactionId vxid); extern void VirtualXactLockTableCleanup(void); extern bool VirtualXactLock(VirtualTransactionId vxid, bool wait); #endif /* LOCK_H */